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Stylized River Generator

Untitled video - Made with Clipchamp (17).gif

Final Results with
Dynamic Variables:

Graph Overview:
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Creating Spline

First, I created a blueprint that spawns a spline and talks to the PCG graph. Inside the PCG graph, I get the spline data to sample it. With a projection node, the spline would align to the landscape surface.

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Spawn River Mesh

I spawned cubes with the water material instance I created to form the river. 

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Adding Rocks in The River

By creating the points to scatter along the spline, I was able to add density noise, adjust the number of points, and add transformation information on the points for the static meshes to inherit.  

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Additional Foliage Along the River

By offsetting the points along the spline and merging them, I was able to spawn foliage along the riverside.  

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Resource:

Stylized River Reference on Artstation by Fabian Angulo

https://www.artstation.com/artwork/14AWkG 

Assets used are from the Stylized Eastern Village pack on Fab

https://www.fab.com/listings/9841fee2-683f-4e68-adb8-bafec270a251 

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© 2025 by RANRAN JIANG.

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